Project Hillside

Rendered cinematic from in-engine. Video courtesy of Epic Games, Safdie Architects, and Neoscape.

A short interview on project overview and behind-the-scenes development. Video courtesy of Epic Games, Safdie Architects, and Neoscape.

Pixel-streamed interactive experience from packaged build

Had the privilege to work with Epic Games and Safdie Architects on this monumental endeavor during my time at Neoscape. The project was a huge undertaking in many facets compared to the traditional production pipeline at the studio; but, it was a fantastic learning experience from start to finish. The scope of the project entails two architectural cinematics with about a dozen renderings from in-engine with the goal of turning this into a sample project one could download for free on the Unreal Market Place.

I lead the production from the Neoscape's side and spent majority of the project wrangling dataset ingestion, assets creation, set dressing, scene assembly, lighting, and rendering. We were able to get assistance from a few extremely talented technical artists from Epic Games developing custom procedural materials, blueprints, environmental FX; they were instrumental in providing guidance on performance optimization as new features were introduced in Lumen and Nanite during production. Read more at https://www.unrealengine.com/en-US/hillside
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Client - Epic Games
Creative Director - Ryan Cohen
Production Lead - Jerry Chen
Production Artists - Ashley Rabalais, Marvin Nardo, Jesse Walsh, Matt Richardson, Matt Clarey, Christian Largacha
UE Developer - Timothy Eccleston
Video Editor - Thomas Perry